- 2D Design
- 3D Design
- Abstract animation
- Advanced Modeling Lighting and Texturing
- Best Work
- Interactive Authoring
- Interactive Media
- Intro to Visual Communication
- Lectures and Workshops
- Production 1
- Stop Motion
At the Rochester Museum and Science center, there are many different interactive kiosks showcasing different science-based experiments. The main kiosks that interested me were the ones that related to light and laser based experiments. Among the kiosks there was a kiosk that was a laser that when it aligned with a target it would cause music to begin playing out of some speakers. There was also a harp shape kiosk that had many lasers from left to right pointing from the bottom of the harp to the top, when the lasers are interrupted by someones hand, a note would play, simulating a real harp. There were a few more kiosks that involved reflecting lasers with mirrors or changing the direction of lasers using glass, but there was one kiosk among all of them that I found to be very entertaining and, in a way, seemed like it could be the basis for mechanics for a puzzle game of sorts.
The kiosk in question was a fairly large table that has 4 lasers on each corner that activate once the white button at the end of the table is pressed, these lasers are are adjustable and consist of a single red laser, a single green laser, a light purple laser, and a set of 4, 5, or 6 lasers. There are 4 moveable objects that have glass on them that can be used to redirect the lasers once they are active. While that on its own is entertaining enough, in the center there is a cylindrical object that releases fog after the kiosk has been activated for a half minute or so. The fog allows users to see the middle of the laser as appose of just the end of it, meaning that now users can see how the laser has been impacted by the glass objects on the table, the 4 lasers being impacted to change directions between each other had the most noticeable impact. In a way the interactions with this kiosk can be considered juicy since there is an immediate reaction based on what the user does to the lasers and objects. The way this type of mechanic could work for a video game could involve a puzzle game that has the player redirecting lasers to solve various puzzles, this type of mechanic has been used before in games such as portal. The way the interaction could be improved is having the fog emit quicker and showing the lasers sooner, as well as a larger variety of lasers and perhaps more objects to interact with and a larger area to use.
For my final project, I want to do a fight scene that parodies tropes common in fighting anime. I plan to use shows such as Dragon ball Z, Fist of the north star, One piece, Ect. for inspiration on how to structure said fight.