Author Archives: castert

Adv Mod. Texture. Light.: Model Update

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Interactive Media: Asset Update 10/18/2017

I was asked to rig the enemies that were made for the “Sweet fuggin swords” project, so I rigged all 3 enemies and their boss counterparts.

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Production 1: Documentary

We were tasked to make a documentary, I made one about my friend Dan Chamberlin.

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Interactive Media: Asset update

I decided to texture the buster sword to see if it would look able to use.

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Japanese Media: Character Design Redo

After Feedback in class was given, we were tasked to redo the character designs. I was given the advice to make the burly character have wider shoulders and make him seem heavier. I was also told to give the characters … Continue reading

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Interactive Media: Game Asset Progress

Before class, I had made both the “Buster sword” and a Katana, I was told that the Buster Sword I made was too heavy on the polygon count and had too many overlapping polygons, and was already being re-made by … Continue reading

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Interactive Media: Juicy Games

Juiciness in games means the effect that occurs based on the player input. This does not always mean the action the character performs, but the effect from said action. An easy example would be in a game like Street Fighter … Continue reading

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