- 2D Design
- 3D Design
- Abstract animation
- Advanced Modeling Lighting and Texturing
- Best Work
- Interactive Authoring
- Interactive Media
- Intro to Visual Communication
- Lectures and Workshops
- Production 1
- Stop Motion
Author Archives: castert
I was asked to rig the enemies that were made for the “Sweet fuggin swords” project, so I rigged all 3 enemies and their boss counterparts.
We were tasked to make a documentary, I made one about my friend Dan Chamberlin.
I decided to texture the buster sword to see if it would look able to use.
After Feedback in class was given, we were tasked to redo the character designs. I was given the advice to make the burly character have wider shoulders and make him seem heavier. I was also told to give the characters … Continue reading
Before class, I had made both the “Buster sword” and a Katana, I was told that the Buster Sword I made was too heavy on the polygon count and had too many overlapping polygons, and was already being re-made by … Continue reading